Vault of the Incarnates
Boss
#
8
RAID DIFFICULTY
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Mythic
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Strategy Guide
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FIGHT OVERVIEW
3 phases fight with 2 intermissions. It unfolds as follows: P1 -> Intermission 1 -> P2 -> Intermission 2 -> P3
P1, P2 and P3 are pretty similar: You fight the boss alone and deal with similar abilities. Intermission 1 and 2 are also pretty similar: The boss is immune and you fight adds.
P1 lasts until the boss has fallen to 65% HP.
Then Intermission 1 begins. It lasts about 2 minutes.
Then P2 starts. The phase ends when the vault's integrity drops to 0 or the boss' HP is under 25%, whichever happens first.
Intermission 2 lasts until you've killed its add.
Finally P3, the last phase. Burn the boss before the platform is filled with AOEs.
PHASE
1
P1 lasts until the boss reaches 65% HP. The big danger is getting pushed off the platform.
EVERYONE
DROP YOUR BOMB OUT
OF THE RAID AT
ASSIGNED SPOTS
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Several players get a bomb debuff that explodes after 8s. The explosion deals huge damage to the raid, reduced by the distance between players and the explosion.
Each explosion drops a zone on the ground that reduces movement speed and is mandatory to survive the boss' pushback.
WHAT TO DO
PLACE YOUR BOMB
EVERYONE
RESIST THE PUSHBACK
BY USING THE SNARE
ZONES FROM THE BOMBS.
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At 100% energy, boss starts a 3s pushback channel that damages the raid.
You need to use the zones left by the Static Charge bombs to resist it or you'll be thrown off the platform.
WHAT TO DO
DON'T FALL OFF THE EDGE
EVERYONE
SPREAD AND INTERRUPT
OR PURGE THE ADD
TO KILL IT.
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Every player get a bomb, inflicting damage to the player and those nearby.
All players spawn 1 invulnerable add with 1 Volatile charge. Interrupting (stun, kick, fear, incapacitate, etc.) or purging the add removes a charge. At 0 charge, it dies.
If the add finishes its 3.5s Burst cast, it inflicts a heavy stacking DoT to the whole raid and then dies.
WHAT TO DO
SPREAD, THEN PURGE OR INTERRUPT
EVERYONE
DODGE THE BOSS'
BIG BEAM.
EVERYONE
DODGE THE ZONES
ON THE GROUND.
IT'S NOT A BUFF.
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The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
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Tank swap ability. Heavy mix of physical and nature damage, and applies a vulnerability. Switch after each stack.
WHAT TO DO
SWAP TANK
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The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
INTERMISSION 1
At 65% HP, a 2 minute intermission occurs. Dodge Raszageth beams and kill the adds. Surging Ruiner > Stormseeker Acolyte > Oathsworn Vanguard
EVERYONE
SPLIT THE RAID IN HALF
AND USE THE KNOCKBACK TO
REACH LOWER PLATFORMS.
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Entering intermission, Raszageth casts a knockback. It allows you to reach the lower platforms for the intermission.
Split your raid in half and send a balanced group on each of the two lower platforms (left and right, not center).
Calculate the knock properly. You can get knocked off the platforms.
WHAT TO DO
SPLIT THE RAID AND GET KNOCKED
EVERYONE
BREAK THE SHIELDS FROM
THE ADDS AND QUICKLY
TAKE THEM DOWN.
EVERYONE
WATCH OUT FOR THE
BOSS' BREATH SWEEPING
ACROSS THE PLATFORM
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Raszageth is immune to damage during this phase.
WHAT TO DO
FOCUS THE ADDS
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Raszageth is immune to damage during this phase.
WHAT TO DO
FOCUS THE ADDS
Oathsworn Vanguard
PHASE
2
A phase similar to P1. We believe it ends after one or several casts of Stormsurge, dropping the Vault's integrity to 0%.
EVERYONE
STAY CLOSE TO PLAYERS
WITH YOUR POLARITY AND
BREAK THE ABSORB SHIELD.
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At 100 Energy, the boss gains a shield that must be broken. While active, each player gains a polarity (+ and -). Being close to a player from the same polarity gives you a 200% amplifier buff, being close to the opposite one inflicts a DoT.
If the absorb shield isn't broken after 25s, it explodes and inflicts a nasty 90s DoT to the raid.
WHAT TO DO
BREAK THE SHIELD
EVERYONE
QUICKLY MOVE THROUGH
THE WAVE TO
LIMIT ITS DAMAGE.
EVERYONE
MOVE OUT WITH THE
BOMB. IF NO PLAYER IS HIT
THE BOMB IS REMOVED.
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Several players get a bomb that slows them. After 4s the bomb explodes and leaves behind a DoT.
If the explosion hits other players, the bomb will jump to the nearest player hit. After each jump, the explosion's radius gets smaller, so it's easier to prevent further jumps.
WHAT TO DO
MOVE OUT
EVERYONE
SPREAD AND INTERRUPT
OR PURGE THE ADD
TO KILL IT.
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Similar to Phase 1
Every player gets a bomb, inflicting damage to the player and those nearby.
All players spawn 1 invulnerable add with 1 Volatile charge. Interrupting (stun, kick, fear, incapacitate, etc.) or purging the add removes a charge. At 0 charge, it dies.
If the add finishes its 3.5s Burst cast, it inflicts a heavy stacking DoT to the whole raid and dies.
WHAT TO DO
PURGE OR INTERRUPT
SAME AS IN P1
DODGE THE ZONES
ON THE GROUND.
IT'S NOT A BUFF.
SHARE LINK
Similar to Phase 1
The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
SHARE LINK
Similar to Phase 1
Tank swap ability. Heavy mix of physical and nature damage, and applies a vulnerability. Switch after each stack.
WHAT TO DO
SWAP TANK
SHARE LINK
Similar to Phase 1
The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
INTERMISSION 2
Starts when the Vault's integrity is at 0% or the boss reaches 25%, whichever comes first.
EVERYONE
WHEN THE BIG ADD TELEPORTS,
FOCUS DOWN THE SMALL ONES
AND USE CONTROLS TO SLOW THEM.
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The Stormfiends teleport. They leave behind tiny adds that will rush toward the Stormfiends. If they reach them, they apply a stackable 25% damage buff and heal them by 5%.
After some time, the tiny adds become immune to CCs.
WHAT TO DO
CC AND KILL THE SPAWNS
EVERYONE
DODGE THE ORBS
THROWN BY THE
BIG ADD.
EVERYONE
WATCH OUT FOR THE
BOSS' BREATH SWEEPING
ACROSS THE PLATFORM
Colossal Stormfiend
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Presented above
The Colossal Stormfiend teleports and summons friends that rush toward it.
WHAT TO DO
CC AND KILL THE SPAWNS
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Presented above
Throws orbs in random directions, stunning and inflicting damage to players hit.
WHAT TO DO
DODGE
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Raszageth is immune to damage during this phase.
WHAT TO DO
FOCUS THE ADDS
Colossal Stormfiend
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Presented above
The Colossal Stormfiend teleports and summons friends that rush toward it.
WHAT TO DO
CC AND KILL THE SPAWNS
SHARE LINK
Presented above
Throws orbs in random directions, stunning and inflicting damage to players hit.
WHAT TO DO
DODGE
PHASE
3
Final phase. Similar to P1 and P2.
The platform is slowly engulfed in a storm that deals damages.
EVERYONE
USE THE KNOCK TO
REACH THE TOP PLATFORM.
AIM WELL OR DIE :(
EVERYONE
KILL THE BOSS
BEFORE THE ROOM IS
FILLED WITH AOES.
EVERYONE
DON'T STAND ON TANKS.
TANKS MUST MITIGATE TO
REDUCE THE DAMAGE TO RAID.
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New tank mechanic
Beam on the current tank for 2s, inflicting massive damage. 1.5s after the beam, this tank (and any other players hit) explodes and deals damage to the raid. The more the beam was mitigated, the less damage the raid takes.
Applies a vulnerability, so switch tanks.
WHAT TO DO
MITIGATE AND SWAP TANK
EVERYONE
MOVE THROUGH THE
WAVE QUICKLY TO
LIMIT ITS DAMAGE.
EVERYONE
MOVE OUT WITH THE
BOMB. IF NO PLAYER IS HIT
THE BOMB IS REMOVED.
SHARE LINK
Similar to Phase 2
Several players get a bomb that slows them. After 4s, the bomb explodes and leaves behind a DoT.
If the explosion hits other players, the bomb will jump to the nearest player hit. After each jump, the explosion's radius gets smaller, so it's easier to prevent further jumps.
WHAT TO DO
MOVE OUT
EVERYONE
DODGE THE BOSS'
BIG BEAM.
EVERYONE
DODGE THE ZONES
ON THE GROUND.
IT'S NOT A BUFF.
SHARE LINK
Similar to Phase 1 and 2
The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
SHARE LINK
Similar to Phase 1 and 2
The boss deals constant ticking damage to the raid and regularly applies a DoT to a few players.
WHAT TO DO
BOTH RAID AND SPOT HEAL
RESOURCES
1
Co Tank WeakAura By Causese
Another must have by Causese if you play or are planning to play tank. It informs you when to taunt and how your co-tank is doing with their mechanics.
Make sure to checkout the Causese Sound addon to also pair it with appropriate sound announcements.
2
General Vault By Causese
A general WeakAura pack that provides "icon" style mechanics/debuff as well as short descriptions for each. Pretty standard. We also recommend downloading Causese Sound addon to hear vocal announcements. Feel free to thank the amazing Causese here (sorry, no Twitter that I know of).
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Raszageth
AVAILABLE ANALYSIS
CREDITS
Credits to our fantastic partner Echo for the gameplay footage and boss strategies.
Thanks to Katskratches our copywriter and Layria, our amazing English copy editor. Be sure to check out Layria's Twitch channel for M+ healing and raiding!
Credits to Akmi for the video editing. If you're looking for a video editor, feel free to DM him on our Discord!